Title: | Blending into the White Box of the Art Museum |
Author(s): | Lange, V. ; Beuzekom, E.M. van ; Hansma, M. ; Jeurens, J. ; Oever, W. van den ; Regterschot, M. ; Treffers, J.P. ; Turnhout, K.G. van ; Sezen, T ; Iurgel, I ; Bakker, R.R. |
Publication year: | 2019 |
In: | HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019 |
Publisher: | Nottingham United Kingdom : Association for Computing Machinery |
DOI: | https://doi.org/10.1145/3363384.3363469 |
Annotation: | Halfway to the Future 2019, 19 november 2019 |
Publication type: | Article in monograph or in proceedings |
Please use this identifier to cite or link to this item : https://hdl.handle.net/20.500.12470/1109 ![]() |
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Lectorate : | Networked Applications |
Book title : | HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019 |
Abstract: |
Mixed reality applications can enrich museum exhibits and make them more attractive to an audience of adolescents. However, in the design of such applications, we face a myriad of possibilities and little guidance on how to choose between (early) alternatives. In this paper, we explore the notion of experience blend -which could act as an aesthetic governing the design of mixed reality experiences. We present an effort to operationalize experience blend and illustrate its use in the design and evaluation of an application for an art museum. Stakeholders in the project assumed that in order to reach out to adolescents an exciting experience was needed, deviating from education and breaking with the hidden rules of the art-museum, our user study showed that adolescents favored a blended experience. This suggests experience blend may be a helpful aesthetic in the design of other mixed reality experiences.
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